For web games built with AI

Sell items in your web game for a few cents.

Paste one prompt into Lovable, Bolt, Replit or Cursor. Players top up in USDC once, then buy with one tap. Each top-up goes straight to your wallet.

Get your free game key
  • Free during early access
  • No backend
  • Items from under a cent
tower-siege.lovable.app LivePaid in USDCExample

What you pasted

Add a shop. Let players add $2 in USDC and sell a sword for 5 cents.

Level 4$1.85

Your walletToday

  • Top-up0x8f3…a21+$2.00
  • Top-up0x3c9…71e+$5.00
  • Top-up0xb04…e9c+$1.00

142 items sold$8.00

Paste the prompt wherever you build

  • Lovable
  • Bolt
  • Replit
  • Cursor
  • Claude
  • Phaser, Three.js, Unity WebGL

How it works

A shop in your game by tonight.

Your builder writes the code. Vybe handles the payment, the balance and the record of every sale.

1

Get your key

Sign up free and add your game. You get a publishable key and the prompt with your key already in it.

vybe_pk_…

2

Paste the prompt

Your builder adds a shop, the balance in your HUD and a top-up button. One script tag, no server.

vybe.finance/games.js

3

Players top up and buy

A player adds $2 in USDC once, then buys items with one tap. The top-up lands in your wallet straight away.

Paid in USDC to your walletPer top-up

The prompt

This is the whole integration.

Change the items and prices to suit your game. Your dashboard gives you this prompt with your key in it.

  • A shop button and your items
  • The player’s balance in your HUD
  • A USDC top-up that opens in a popup
  • Restore purchases on a new device

Prompt for your AI builder

Add a shop to this game using Vybe. Load https://www.vybe.finance/games.js with my publishable key. Let players add $2 in USDC, show their balance in the HUD, and sell a sword for 5 cents and an extra life for 2 cents.

Your publishable key is safe in browser code.

Why Vybe

Selling items in a web game usually means building all of this first.

Vybe does each part for you, from the first top-up.

On your own

  • Card checkout with a 50 cent minimum
  • A server to check payments and hide keys
  • A database of who bought what
  • A wallet popup for every purchase
  • Your own restore-purchases flow
  • Checks that a payment really happened

With Vybe

  • Items from under a cent
  • One script tag, even on a static site
  • Every player's balance and history, kept for you
  • One top-up, then one-tap buying
  • Restore by email code, wallet or your game's login
  • Balance only grows from a confirmed USDC payment

Get your free game key

Built for play

Small prices, and nothing that breaks the flow of play.

Buying an item should feel like part of the game.

Prices in dollars, down to a fraction of a cent

Charge 5 cents for a sword or half a cent for a hint. Players see dollars, never token amounts, and you set how much they can top up at a time.

From $0.001 an itemTop-ups from $0.10

One tap to buy

One top-up, then every purchase happens inside your game. No wallet popup per item.

Balance updates in your HUD

Restore on any device

Players get their balance back with an email code, their wallet or your game’s own login.

Email, wallet or loginYou choose

Balance can’t be faked

Only a confirmed USDC payment adds balance, and each payment counts once. Editing your game’s code can’t create money. Purchases can be checked from your server too.

Every top-up checked on-chain

What you keep

See what small items earn you.

Pick an item price and how many sell in a month. Card checkout can’t sell anything under 50 cents.

Your players spend$50.00a month

Selling throughYou keep
Card checkoutCan't sell it
App store$35.00
VybeEarly access$50.00
Get your free game key

Illustrative. Card figures treat each item as its own payment at 30 cents plus 2.9%, with a 50 cent minimum. App store uses the standard 30% cut. Vybe takes no fee during early access.

Pricing

Free during early access.

No platform fee while we work with the first games. Pricing is coming soon, and we’ll tell you before anything changes.

Questions

What game developers ask first.

Do I need a backend?

No. Your game loads one script. Vybe keeps each player's balance and records every purchase, so a game hosted as static files works. If you do have a server, you can link your own accounts, give rewards and check purchases from it.

Which tools does the prompt work in?

Any AI builder that can edit your game's code: Lovable, Bolt, Replit, Rosebud, Cursor and Claude. It works with plain JavaScript, Phaser, Three.js, React and Unity WebGL, including games hosted on itch.io.

How do I get paid?

Each top-up is a USDC payment from the player straight to your Vybe wallet. Vybe never holds the money. Vybe keeps the record of what each player has left to spend, and you see every top-up and item sold in your dashboard.

What do players need?

USDC in a wallet to top up, from $0.10 to $100 at a time. Card top-ups aren't available yet, so games whose players already hold crypto do best today.

Can players cheat their way to free items?

They can't add balance without paying, because only a confirmed USDC payment does that. A player who edits your game's code could unlock an item on their own screen. If that matters, check purchases from your server.

What happens when a player changes device?

They tap Restore purchases and confirm with an email code or by signing with their wallet. If your game has its own login, your server can link players to it instead.

Can I refund a player?

Top-ups are final once paid. To make it right, add balance back from your server, or send USDC back from your wallet.

What does it cost?

Nothing during early access. Pricing is coming soon, and we'll tell you before anything changes.

What games aren't allowed?

Loot boxes, paid random rewards, real-money prizes and gambling of any kind. Games made for children need to tell us first.

Put a shop in your game tonight.

Get your key, paste the prompt, sell your first item.

Get your free game key

Free during early access. No card needed.