Get your key
Sign up free and add your game. You get a publishable key and the prompt with your key already in it.
vybe_pk_…
For web games built with AI
Paste one prompt into Lovable, Bolt, Replit or Cursor. Players top up in USDC once, then buy with one tap. Each top-up goes straight to your wallet.
Get your free game keyWhat you pasted
Add a shop. Let players add $2 in USDC and sell a sword for 5 cents.
Level 4$1.85
Your walletToday
142 items sold$8.00
Paste the prompt wherever you build
How it works
Your builder writes the code. Vybe handles the payment, the balance and the record of every sale.
Sign up free and add your game. You get a publishable key and the prompt with your key already in it.
vybe_pk_…
Your builder adds a shop, the balance in your HUD and a top-up button. One script tag, no server.
vybe.finance/games.js
A player adds $2 in USDC once, then buys items with one tap. The top-up lands in your wallet straight away.
Paid in USDC to your walletPer top-up
The prompt
Change the items and prices to suit your game. Your dashboard gives you this prompt with your key in it.
Prompt for your AI builder
Add a shop to this game using Vybe. Load https://www.vybe.finance/games.js with my publishable key. Let players add $2 in USDC, show their balance in the HUD, and sell a sword for 5 cents and an extra life for 2 cents.
Your publishable key is safe in browser code.
Why Vybe
Vybe does each part for you, from the first top-up.
On your own
With Vybe
Built for play
Buying an item should feel like part of the game.
Charge 5 cents for a sword or half a cent for a hint. Players see dollars, never token amounts, and you set how much they can top up at a time.
From $0.001 an itemTop-ups from $0.10
One top-up, then every purchase happens inside your game. No wallet popup per item.
Balance updates in your HUD
Players get their balance back with an email code, their wallet or your game’s own login.
Email, wallet or loginYou choose
Only a confirmed USDC payment adds balance, and each payment counts once. Editing your game’s code can’t create money. Purchases can be checked from your server too.
Every top-up checked on-chain
What you keep
Pick an item price and how many sell in a month. Card checkout can’t sell anything under 50 cents.
Your players spend$50.00a month
| Selling through | You keep |
|---|---|
| Card checkout | Can't sell it |
| App store | $35.00 |
| VybeEarly access | $50.00 |
Illustrative. Card figures treat each item as its own payment at 30 cents plus 2.9%, with a 50 cent minimum. App store uses the standard 30% cut. Vybe takes no fee during early access.
Pricing
No platform fee while we work with the first games. Pricing is coming soon, and we’ll tell you before anything changes.
$0 platform fee today
Pricing coming soon
Get your free game keyNo card needed
Questions
No. Your game loads one script. Vybe keeps each player's balance and records every purchase, so a game hosted as static files works. If you do have a server, you can link your own accounts, give rewards and check purchases from it.
Any AI builder that can edit your game's code: Lovable, Bolt, Replit, Rosebud, Cursor and Claude. It works with plain JavaScript, Phaser, Three.js, React and Unity WebGL, including games hosted on itch.io.
Each top-up is a USDC payment from the player straight to your Vybe wallet. Vybe never holds the money. Vybe keeps the record of what each player has left to spend, and you see every top-up and item sold in your dashboard.
USDC in a wallet to top up, from $0.10 to $100 at a time. Card top-ups aren't available yet, so games whose players already hold crypto do best today.
They can't add balance without paying, because only a confirmed USDC payment does that. A player who edits your game's code could unlock an item on their own screen. If that matters, check purchases from your server.
They tap Restore purchases and confirm with an email code or by signing with their wallet. If your game has its own login, your server can link players to it instead.
Top-ups are final once paid. To make it right, add balance back from your server, or send USDC back from your wallet.
Nothing during early access. Pricing is coming soon, and we'll tell you before anything changes.
Loot boxes, paid random rewards, real-money prizes and gambling of any kind. Games made for children need to tell us first.
Get your key, paste the prompt, sell your first item.
Get your free game keyFree during early access. No card needed.